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HalfMooner
Dingaling
Philippines
15831 Posts |
Posted - 10/06/2009 : 10:14:47 [Permalink]
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I'm starting slow. It'll be a few days before I can try to get into this. I've got to read all the instructions, and catch up with this thread. My apologies to all. Don't wait for me, I'll just have to catch up.
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“Biology is just physics that has begun to smell bad.” —HalfMooner Here's a link to Moonscape News, and one to its Archive. |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 10/06/2009 : 11:00:11 [Permalink]
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Originally posted by Ricky
Here is my ship. I call 'er "Eggs in a basket".
Cost Component Size Attributes
45 Bridge 7 1AP/6TG
30 Crew 4 1AP/3TG
25 Life 5 1BP/5TG
70 Prop 9 5MN/1TH/5TG
130 Weap 25 13PW/6AC/8TG
160 Shield 18 12PR/7TG
40 Frame 8 5TG
| Hey, Ricky, I just noticed that on your first turn, your people will start taking damage. You need another BP of life support to match your 2AP of crew and staff. (I'm guessing that your 1BP/5TG life support component will become 2BP/4TG.) |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Ricky
SFN Die Hard
USA
4907 Posts |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 10/21/2009 : 21:44:24 [Permalink]
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Originally posted by Ricky
So if I'm understanding the rules right, there is no way I can have a ship with only 1 ap per turn? | Sure, you can. Get just a minimal Bridge, and no Crew. The example ships "Tiniest Fighter" and "Local Tug" only have 1 AP each. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Ricky
SFN Die Hard
USA
4907 Posts |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 10/27/2009 : 21:28:28 [Permalink]
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Originally posted by Ricky
Cost Component Size Attributes
45 Bridge 7 1AP/6TG
35 Life 5 1BP/7TG
70 Prop 9 5MN/1TH/5TG
130 Weap 25 13PW/6AC/8TG
160 Shield 18 12PR/7TG
50 Frame 8 7TG | Your life support component needs to be 7u, not 5u. It starts at 1u, and you've added 6TG to it. The cost is correct, but the size isn't.
All components except the frame total 66u, so a 1TG frame would be 4u. Adding 6TG to it would make it 10u. Again, the cost is correct, but the size is missing 2u. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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dglas
Skeptic Friend
Canada
397 Posts |
Posted - 10/29/2009 : 06:04:30 [Permalink]
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I'll be honest, at the risk of Dave's wrath: I don't see a game here. What I see is a randomized interaction between stats. Perhaps there is more to the application of actions than I am seeing, but there seems little room for tactical choice on the part of the players.
As a player, how do I influence the outcome of a given action or combat other than carefully rolling well. The initiative structure (very bland turn-based structure) even seems to take care to avoid cooperative options between ships (by refusing to allow actions to be split between ships. So each ship acts independently of any other, but even in the hokiest of space opera, ships often work together or in concert (multi-attack, concentrated fire, or deliberately taking hits for another ship or some such stuff). Is there any particular reason why the combat cannot be in phases instead?
Now, perhaps I am being premature in my critique. Perhaps the intent right now is to get the systems working and tactical considerations will be added after the systems are "play-tested;" if so, I stand corrected. For the moment, this seems pretty much akin to playing a complicated version of Monopoly. It sounds like the fun ends once the ship is constructed. |
-------------------------------------------------- - dglas (In the hell of 1000 unresolved subplots...) -------------------------------------------------- The Presupposition of Intrinsic Evil + A Self-Justificatory Framework = The "Heart of Darkness" --------------------------------------------------
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 10/29/2009 : 07:30:13 [Permalink]
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Originally posted by dglas
I'll be honest, at the risk of Dave's wrath: I don't see a game here. | Hey, even tic-tac-toe is a game. What I see is a randomized interaction between stats. Perhaps there is more to the application of actions than I am seeing, but there seems little room for tactical choice on the part of the players.
As a player, how do I influence the outcome of a given action or combat other than carefully rolling well. | The tactical decision-making is done by picking what those precious AP go into. Do we fire a weapon, repair some damage, or shift the shield configuration? These actions will influence later actions, because if we fire the weapon this turn instead of repairing it, we may find ourselves without it, next turn. AP are expensive to add to a ship, and will get lost over the course of a battle, so it's not like a player will always be able to do everything he wants every turn.The initiative structure (very bland turn-based structure) even seems to take care to avoid cooperative options between ships (by refusing to allow actions to be split between ships. So each ship acts independently of any other, but even in the hokiest of space opera, ships often work together or in concert (multi-attack, concentrated fire, or deliberately taking hits for another ship or some such stuff). | If a single player controls several ships, he can actually do quite a bit of cooperative play, but how, beyond remote-controlling another ship, could AP be reasonably split?
As to deliberately taking hits and other such maneuvering, movement of the ships is almost entirely ignored (except for fleeing), simply because this game was designed to be played without needing a map and/or ship tokens and/or a lot of complicated look-up tables. "Myoss Gamma: Tactics" would seem like a natural next step, to introduce some sort of battlefield and options for scooting around in it (and bonuses for close-range attacks and what-not).Is there any particular reason why the combat cannot be in phases instead? | Explain, please. What do you mean, "phases?"Now, perhaps I am being premature in my critique. Perhaps the intent right now is to get the systems working and tactical considerations will be added after the systems are "play-tested;" if so, I stand corrected. For the moment, this seems pretty much akin to playing a complicated version of Monopoly. It sounds like the fun ends once the ship is constructed. | Hey, some people like Monopoly. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 10/29/2009 : 09:30:30 [Permalink]
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And Ricky and I were talking a bunch in chat last night about the current rules for ship destruction, which are probably far too capricious. If (when) Ricky's ship and my ship go up against each other, his first attack against my ship will result in a 43% chance of my ship just vaporizing. Want to talk about taking the fun away? Having a ship explode in the first turns would do it.
So we were talking about playing without the rule, just noting when ship destruction would have happened if the rule were in effect, but today I realized that that would mean the ships would be slugging it out until one or the other simply can't do anything offensive any longer, either due to a lack of weapons or to a lack of AP, so that may be going too far in the other direction.
So now I'm thinking that when a component gets destroyed, you take the total size of all non-destroyed components, multiply by 100, divide by the original ship size and round down. If that number is less than 50 (less than half the ship remains intact), then multiply it by two and roll the dice. If the result is greater than the calculated number, BOOM! |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Ricky
SFN Die Hard
USA
4907 Posts |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 10/29/2009 : 21:53:33 [Permalink]
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Originally posted by Ricky
We can always play with multiple versions concurrently. | Yeah, that's still a good idea. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 11/22/2009 : 00:39:52 [Permalink]
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Okay, let's light this fire. Anyone who wanted in but hasn't posted a ship yet can either wait for the next battle, or start up another one concurrently.
As a reminder, here's my ship, Two Tough:
Cst Component u Atts Hitlc Dm Curr Atts
--- ------------- - ----------- ----- -- -----------
25 Bridge 2 1AP/2TG 01-02 OO AP: O
25 Crew A 2 1AP/2TG 03-04 OO AP: O
10 Life Spprt A 2 1BP/2TG 05-06 OO BP: O
15 Pea Shooter A 2 1PW/1AC/2TG 07-08 OO PW: O AC: O
25 Crew B 2 1AP/2TG 19-10 OO AP: O
10 Life Spprt B 2 1BP/2TG 11-12 OO BP: O
15 Pea Shooter B 2 1PW/1AC/2TG 13-14 OO PW: O AC: O
25 Crew C 2 1AP/2TG 15-16 OO AP: O
10 Life Spprt C 2 1BP/2TG 17-18 OO BP: O
15 Pea Shooter C 2 1PW/1AC/2TG 19-20 OO PW: O AC: O
25 Crew D 2 1AP/2TG 21-22 OO AP: O
10 Life Spprt D 2 1BP/2TG 23-24 OO BP: O
15 Pea Shooter D 2 1PW/1AC/2TG 25-26 OO PW: O AC: O
25 Crew E 2 1AP/2TG 27-28 OO AP: O
10 Life Spprt E 2 1BP/2TG 29-30 OO BP: O
15 Pea Shooter E 2 1PW/1AC/2TG 31-32 OO PW: O AC: O
25 Crew F 2 1AP/2TG 33-34 OO AP: O
10 Life Spprt F 2 1BP/2TG 35-36 OO BP: O
15 Pea Shooter F 2 1PW/1AC/2TG 37-38 OO PW: O AC: O
25 Crew G 2 1AP/2TG 39-40 OO AP: O
10 Life Spprt G 2 1BP/2TG 41-42 OO BP: O
15 Pea Shooter G 2 1PW/1AC/2TG 43-44 OO PW: O AC: O
10 Life Spprt H 2 1BP/2TG 45-46 OO BP: O
25 Engineering 2 1RP/2TG 47-48 OO RP: O
65 Gyroboost 7 6MN/1TH/2TG 49-55 OO MN: OOOOOO TH: O
20 Frame 4 2TG 56-59 OO
--- ------------- - ----------- ----- -- -----------
495 Totals 59 |
And here is Ricky's ship, Eggs in a basket:
Cst Component u Atts Hitlc Damage Curr Atts
--- ------------- -- ------------ ----- ------- -----------
50 Bridge 8 1AP/7TG 01-08 OOOOOOO AP: O
35 Life 7 1BP/7TG 09-15 OOOOOOO BP: O
80 Prop 11 5MN/1TH/7TG 16-26 OOOOOOO MN: OOOOO TH: O
125 Weap 25 13PW/6AC/7TG 27-51 OOOOOOO PW: OOOOOOOOOOOOO
AC: OOOOOO
160 Shield 18 12PR/7TG 52-69 OOOOOOO PR: OOOOOOOOOOOO
50 Frame 10 7TG 70-79 OOOOOOO
--- ------------- -- ------------ ----- ------- -----------
490 Totals 79 |
Now, since Ricky has been gratious enough to give me the first turn, here I go.
First, I have enough BP (8) to keep all of my crew and staff safe from asphixiation (8 AP), so I don't need to damage any of my peeps.
So, I'm going to start attacking Ricky's ship. Since we both only have one engine, our MSes are identical to our MNs. I have a 6MN engine, versus Ricky's 5MN propulsion, giving me a base AI of +1. I have no Tractor Beam or Computers or Scanners, and Ricky's ship has no cloak. All of my weapons have an AC of 1, giving me an AI of +2 for all seven of my attacks (since Ricky can't damage my ship during my turn).
An AI of +2 gives me "1 roll, ATT adjusts" for each of my attacks, as follows:
Pea Shooter A: Using this tool, I rolled a 76, which is a hit on Ricky's frame. I could adjust it down to a 71, but that's still the frame, or up to 81, which would be a miss. I'll take the frame hit, but since Ricky has a shield on which can absorb 12 damage, my 1PW weapon gets completely absorbed.
Pea Shooter B: I rolled a 32. This would be a hit on Ricky's weapon if he didn't have a shield, which loses another point of PR.
Pea Shooter C: I rolled a 10. Again, this is a shield hit, it's now down to PR9.
Pea Shooter D: I rolled a 72. Another shield hit. I really can't do anything better than shield hits this turn, because Ricky's shield is so strong.
Pea Shooter E: I rolled a 98. Since I can only adjust this down to 93, this is a miss. Dangit.
Pea Shooter F: I rolled a 25. The shield is now at PR7.
Pea Shooter G: I rolled a 19. One more shield hit.
Since I have 8 AP and only 7 weapons, I will save an action this turn, which will give me 9 AP next turn.
Here is the status of your ship, Ricky (note the Xs for the shield PR lost):
Cst Component u Atts Hitlc Damage Curr Atts
--- ------------- -- ------------ ----- ------- -----------
50 Bridge 8 1AP/7TG 01-08 OOOOOOO AP: O
35 Life 7 1BP/7TG 09-15 OOOOOOO BP: O
80 Prop 11 5MN/1TH/7TG 16-26 OOOOOOO MN: OOOOO TH: O
125 Weap 25 13PW/6AC/7TG 27-51 OOOOOOO PW: OOOOOOOOOOOOO
AC: OOOOOO
160 Shield 18 12PR/7TG 52-69 OOOOOOO PR: OOOOOOXXXXXX
50 Frame 10 7TG 70-79 OOOOOOO
--- ------------- -- ------------ ----- ------- ----------- |
It's your turn, Ricky. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Ricky
SFN Die Hard
USA
4907 Posts |
Posted - 11/22/2009 : 11:09:30 [Permalink]
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The current state of Dave's ship:
Cst Component u Atts Hitlc Dm Curr Atts
--- ------------- - ----------- ----- -- -----------
25 Bridge 2 1AP/2TG 01-02 OO AP: O
25 Crew A 2 1AP/2TG 03-04 OO AP: O
10 Life Spprt A 2 1BP/2TG 05-06 OO BP: O
15 Pea Shooter A 2 1PW/1AC/2TG 07-08 OO PW: O AC: O
25 Crew B 2 1AP/2TG 19-10 OO AP: O
10 Life Spprt B 2 1BP/2TG 11-12 OO BP: O
15 Pea Shooter B 2 1PW/1AC/2TG 13-14 OO PW: O AC: O
25 Crew C 2 1AP/2TG 15-16 OO AP: O
10 Life Spprt C 2 1BP/2TG 17-18 OO BP: O
15 Pea Shooter C 2 1PW/1AC/2TG 19-20 OO PW: O AC: O
25 Crew D 2 1AP/2TG 21-22 OO AP: O
10 Life Spprt D 2 1BP/2TG 23-24 OO BP: O
15 Pea Shooter D 2 1PW/1AC/2TG 25-26 OO PW: O AC: O
25 Crew E 2 1AP/2TG 27-28 OO AP: O
10 Life Spprt E 2 1BP/2TG 29-30 OO BP: O
15 Pea Shooter E 2 1PW/1AC/2TG 31-32 OO PW: O AC: O
25 Crew F 2 1AP/2TG 33-34 OO AP: O
10 Life Spprt F 2 1BP/2TG 35-36 OO BP: O
15 Pea Shooter F 2 1PW/1AC/2TG 37-38 OO PW: O AC: O
25 Crew G 2 1AP/2TG 39-40 OO AP: O
10 Life Spprt G 2 1BP/2TG 41-42 OO BP: O
15 Pea Shooter G 2 1PW/1AC/2TG 43-44 OO PW: O AC: O
10 Life Spprt H 2 1BP/2TG 45-46 OO BP: O
25 Engineering 2 1RP/2TG 47-48 OO RP: O
65 Gyroboost 7 6MN/1TH/2TG 49-55 OO MN: OOOOOO TH: O
20 Frame 4 2TG 56-59 OO
--- ------------- - ----------- ----- -- -----------
495 Totals 59 |
And my ship:
Cst Component u Atts Hitlc Damage Curr Atts
--- ------------- -- ------------ ----- ------- -----------
50 Bridge 8 1AP/7TG 01-08 OOOOOOO AP: O
35 Life 7 1BP/7TG 09-15 OOOOOOO BP: O
80 Prop 11 5MN/1TH/7TG 16-26 OOOOOOO MN: OOOOO TH: O
125 Weap 25 13PW/6AC/7TG 27-51 OOOOOOO PW: OOOOOOOOOOOOO
AC: OOOOOO
160 Shield 18 12PR/7TG 52-69 OOOOOOO PR: OOOOOOXXXXXX
50 Frame 10 7TG 70-79 OOOOOOO
--- ------------- -- ------------ ----- ------- ----------- |
My MS - Dave's MS = -1. There are no tractor beams, computers, or scans. I have no weapon damage with 6AC, so my AI is -1 + 6 = 5, and there are no cloaks. With this, I get 2 rolls for my shot and I can pick which one to use.
I rolled a 45 and a 38. I'll take the 45 which is Dave's life support H. My weapon has 13PW, and his life support has a TG of 2, so it is destroyed.
Dave's ship was originally 59, the life support had a size of 2, so my DI = 59 - 2 = 57. I rolled a 37, so his ship is safe, which is now:
Cst Component u Atts Hitlc Dm Curr Atts
--- ------------- - ----------- ----- -- -----------
25 Bridge 2 1AP/2TG 01-02 OO AP: O
25 Crew A 2 1AP/2TG 03-04 OO AP: O
10 Life Spprt A 2 1BP/2TG 05-06 OO BP: O
15 Pea Shooter A 2 1PW/1AC/2TG 07-08 OO PW: O AC: O
25 Crew B 2 1AP/2TG 19-10 OO AP: O
10 Life Spprt B 2 1BP/2TG 11-12 OO BP: O
15 Pea Shooter B 2 1PW/1AC/2TG 13-14 OO PW: O AC: O
25 Crew C 2 1AP/2TG 15-16 OO AP: O
10 Life Spprt C 2 1BP/2TG 17-18 OO BP: O
15 Pea Shooter C 2 1PW/1AC/2TG 19-20 OO PW: O AC: O
25 Crew D 2 1AP/2TG 21-22 OO AP: O
10 Life Spprt D 2 1BP/2TG 23-24 OO BP: O
15 Pea Shooter D 2 1PW/1AC/2TG 25-26 OO PW: O AC: O
25 Crew E 2 1AP/2TG 27-28 OO AP: O
10 Life Spprt E 2 1BP/2TG 29-30 OO BP: O
15 Pea Shooter E 2 1PW/1AC/2TG 31-32 OO PW: O AC: O
25 Crew F 2 1AP/2TG 33-34 OO AP: O
10 Life Spprt F 2 1BP/2TG 35-36 OO BP: O
15 Pea Shooter F 2 1PW/1AC/2TG 37-38 OO PW: O AC: O
25 Crew G 2 1AP/2TG 39-40 OO AP: O
10 Life Spprt G 2 1BP/2TG 41-42 OO BP: O
15 Pea Shooter G 2 1PW/1AC/2TG 43-44 OO PW: O AC: O
10 Life Spprt H 2 1BP/2TG 45-46 XX BP: X
25 Engineering 2 1RP/2TG 47-48 OO RP: O
65 Gyroboost 7 6MN/1TH/2TG 49-55 OO MN: OOOOOO TH: O
20 Frame 4 2TG 56-59 OO
--- ------------- - ----------- ----- -- -----------
495 Totals 59 |
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Why continue? Because we must. Because we have the call. Because it is nobler to fight for rationality without winning than to give up in the face of continued defeats. Because whatever true progress humanity makes is through the rationality of the occasional individual and because any one individual we may win for the cause may do more for humanity than a hundred thousand who hug their superstitions to their breast.
- Isaac Asimov |
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Cuneiformist
The Imperfectionist
USA
4955 Posts |
Posted - 11/22/2009 : 13:34:59 [Permalink]
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Can others still get in on this? |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 11/22/2009 : 14:59:02 [Permalink]
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Originally posted by Ricky
Dave's ship was originally 59, the life support had a size of 2, so my DI = 59 - 2 = 57. I rolled a 37, so his ship is safe... | And in the new system, 57/59=96.6%, so my ship is safe.
We can also do this for the marking of destroyed components:
Cst Component u Atts Hitlc Dm Curr Atts
--- ------------- - ----------- ----- -- -----------
25 Bridge 2 1AP/2TG 01-02 OO AP: O
25 Crew A 2 1AP/2TG 03-04 OO AP: O
10 Life Spprt A 2 1BP/2TG 05-06 OO BP: O
15 Pea Shooter A 2 1PW/1AC/2TG 07-08 OO PW: O AC: O
25 Crew B 2 1AP/2TG 19-10 OO AP: O
10 Life Spprt B 2 1BP/2TG 11-12 OO BP: O
15 Pea Shooter B 2 1PW/1AC/2TG 13-14 OO PW: O AC: O
25 Crew C 2 1AP/2TG 15-16 OO AP: O
10 Life Spprt C 2 1BP/2TG 17-18 OO BP: O
15 Pea Shooter C 2 1PW/1AC/2TG 19-20 OO PW: O AC: O
25 Crew D 2 1AP/2TG 21-22 OO AP: O
10 Life Spprt D 2 1BP/2TG 23-24 OO BP: O
15 Pea Shooter D 2 1PW/1AC/2TG 25-26 OO PW: O AC: O
25 Crew E 2 1AP/2TG 27-28 OO AP: O
10 Life Spprt E 2 1BP/2TG 29-30 OO BP: O
15 Pea Shooter E 2 1PW/1AC/2TG 31-32 OO PW: O AC: O
25 Crew F 2 1AP/2TG 33-34 OO AP: O
10 Life Spprt F 2 1BP/2TG 35-36 OO BP: O
15 Pea Shooter F 2 1PW/1AC/2TG 37-38 OO PW: O AC: O
25 Crew G 2 1AP/2TG 39-40 OO AP: O
10 Life Spprt G 2 1BP/2TG 41-42 OO BP: O
15 Pea Shooter G 2 1PW/1AC/2TG 43-44 OO PW: O AC: O
10 Life Spprt H 2 1BP/2TG 45-46 XX BP: X
25 Engineering 2 1RP/2TG 47-48 OO RP: O
65 Gyroboost 7 6MN/1TH/2TG 49-55 OO MN: OOOOOO TH: O
20 Frame 4 2TG 56-59 OO |
Okay, so I have 7 BP but 8 AP, so my crew is having a hard time breathing. Specifically, Crew G takes a point of damage:
Cst Component u Atts Hitlc Dm Curr Atts
--- ------------- - ----------- ----- -- -----------
25 Bridge 2 1AP/2TG 01-02 OO AP: O
25 Crew A 2 1AP/2TG 03-04 OO AP: O
10 Life Spprt A 2 1BP/2TG 05-06 OO BP: O
15 Pea Shooter A 2 1PW/1AC/2TG 07-08 OO PW: O AC: O
25 Crew B 2 1AP/2TG 19-10 OO AP: O
10 Life Spprt B 2 1BP/2TG 11-12 OO BP: O
15 Pea Shooter B 2 1PW/1AC/2TG 13-14 OO PW: O AC: O
25 Crew C 2 1AP/2TG 15-16 OO AP: O
10 Life Spprt C 2 1BP/2TG 17-18 OO BP: O
15 Pea Shooter C 2 1PW/1AC/2TG 19-20 OO PW: O AC: O
25 Crew D 2 1AP/2TG 21-22 OO AP: O
10 Life Spprt D 2 1BP/2TG 23-24 OO BP: O
15 Pea Shooter D 2 1PW/1AC/2TG 25-26 OO PW: O AC: O
25 Crew E 2 1AP/2TG 27-28 OO AP: O
10 Life Spprt E 2 1BP/2TG 29-30 OO BP: O
15 Pea Shooter E 2 1PW/1AC/2TG 31-32 OO PW: O AC: O
25 Crew F 2 1AP/2TG 33-34 OO AP: O
10 Life Spprt F 2 1BP/2TG 35-36 OO BP: O
15 Pea Shooter F 2 1PW/1AC/2TG 37-38 OO PW: O AC: O
25 Crew G 2 1AP/2TG 39-40 OX AP: O
10 Life Spprt G 2 1BP/2TG 41-42 OO BP: O
15 Pea Shooter G 2 1PW/1AC/2TG 43-44 OO PW: O AC: O
10 Life Spprt H 2 1BP/2TG 45-46 XX BP: X
25 Engineering 2 1RP/2TG 47-48 OO RP: O
65 Gyroboost 7 6MN/1TH/2TG 49-55 OO MN: OOOOOO TH: O
20 Frame 4 2TG 56-59 OO |
Nothing else has changed. All weapons and engines are still intact, so I get the same +2 AI as I did last turn (and it's just as likely that I'll only make shield hits on Ricky's ship again):
Pea Shooter A: I roll 65, eliminating another point of PR.
Pea Shooter B: 85, which I can't adjust lower than an 80, so it's a miss.
Pea Shooter C: 45, another point of PR.
Pea Shooter D: 2, another point of PR.
Pea Shooter E: 21, another PR.
Pea Shooter F: 94, a miss.
Pea Shooter G: 46: another PR, for a total of 5.
Eggs in a Basket now has this status:
Cst Component u Atts Hitlc Damage Curr Atts
--- ------------- -- ------------ ----- ------- -----------
50 Bridge 8 1AP/7TG 01-08 OOOOOOO AP: O
35 Life 7 1BP/7TG 09-15 OOOOOOO BP: O
80 Prop 11 5MN/1TH/7TG 16-26 OOOOOOO MN: OOOOO TH: O
125 Weap 25 13PW/6AC/7TG 27-51 OOOOOOO PW: OOOOOOOOOOOOO
AC: OOOOOO
160 Shield 18 12PR/7TG 52-69 OOOOOOO PR: OXXXXXXXXXXX
50 Frame 10 7TG 70-79 OOOOOOO
--- ------------- -- ------------ ----- ------- ----------- |
I'm going to save an action again this turn. It's your turn, Ricky. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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