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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 11/22/2009 : 15:00:45 [Permalink]
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Originally posted by Cuneiformist
Can others still get in on this? | You can either start a concurrent game, or wait until this one ends (shouldn't take too long). Now that Ricky and I are shooting, it wouldn't be fair to have someone with an unshot ship coming in. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Ricky
SFN Die Hard
USA
4907 Posts |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 11/22/2009 : 20:16:24 [Permalink]
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Originally posted by Ricky
Why is it that crew G took damage? Do you get to choose? | Yeah, I get to choose which crew/bridge component gets damaged by sub-standard life support. Do you think it would be better if it were random? This time, Crew F takes a point of damage:
Cst Component u Atts Hitlc Dm Curr Atts
--- ------------- - ----------- ----- -- -----------
25 Bridge 2 1AP/2TG 01-02 OO AP: O
25 Crew A 2 1AP/2TG 03-04 OO AP: O
10 Life Spprt A 2 1BP/2TG 05-06 OO BP: O
15 Pea Shooter A 2 1PW/1AC/2TG 07-08 OO PW: O AC: O
25 Crew B 2 1AP/2TG 09-10 OO AP: O
10 Life Spprt B 2 1BP/2TG 11-12 OO BP: O
15 Pea Shooter B 2 1PW/1AC/2TG 13-14 OO PW: O AC: O
25 Crew C 2 1AP/2TG 15-16 OO AP: O
10 Life Spprt C 2 1BP/2TG 17-18 OO BP: O
15 Pea Shooter C 2 1PW/1AC/2TG 19-20 OO PW: O AC: O
25 Crew D 2 1AP/2TG 21-22 OO AP: O
10 Life Spprt D 2 1BP/2TG 23-24 OO BP: O
15 Pea Shooter D 2 1PW/1AC/2TG 25-26 OO PW: O AC: O
25 Crew E 2 1AP/2TG 27-28 OO AP: O
10 Life Spprt E 2 1BP/2TG 29-30 OO BP: O
15 Pea Shooter E 2 1PW/1AC/2TG 31-32 OO PW: O AC: O
25 Crew F 2 1AP/2TG 33-34 OX AP: O
10 Life Spprt F 2 1BP/2TG 35-36 OO BP: O
15 Pea Shooter F 2 1PW/1AC/2TG 37-38 OO PW: O AC: O
25 Crew G 2 1AP/2TG 39-40 OX AP: O
10 Life Spprt G 2 1BP/2TG 41-42 OO BP: O
15 Pea Shooter G 2 1PW/1AC/2TG 43-44 OO PW: O AC: O
10 Life Spprt H 2 1BP/2TG 45-46 XX BP: X
25 Engineering 2 1RP/2TG 47-48 OO RP: O
65 Gyroboost 7 6MN/1TH/2TG 49-55 XX MN: XXXXXX TH: X
20 Frame 4 2TG 56-59 OO |
Also, how does the new system work with ship blowing up? | It works as described in this post.
Okay, with my engines gone, I start with a -5 AI, plus 1 for the accuracy of my weapons gives me a -4 AI (2 rolls, TAR picks) for seven attacks:
Pea Shooter A: I rolled 16 and 45, both of which would hit, so Ricky's shield loses its last PR.
Pea Shooter B: 91 and 71. I'm sure Ricky would prefer I miss, so he'd pick the 91, and I miss.
Pea Shooter C: 37 and 18. A choice between the engine and the weapon. Since none of Ricky's attack or damage scores would change with respect to my ship (any hit destroys a component so long as his weapon power is above 2), but his AI would be reduced if I damage his engine, I think he'd choose for my attack to damage his weapon, which also reduces its power to 12.
Pea Shooter D: 55 and 49. Shield or weapon, and since the shield is dead-weight (no engineering means no repairs), I think Ricky would pick it.
Pea Shooter E: 95 and 91, both misses.
Pea Shooter F: 3 and 5, a hit on the Bridge either way.
Pea Shooter G: 89 and 44, I have to pick the miss.
Again, I'll save an action. Here's your ship status, Ricky:
Cst Component u Atts Hitlc Damage Curr Atts
--- ------------- -- ------------ ----- ------- -----------
50 Bridge 8 1AP/7TG 01-08 OOOOOOX AP: O
35 Life 7 1BP/7TG 09-15 OOOOOOO BP: O
80 Prop 11 5MN/1TH/7TG 16-26 OOOOOOO MN: OOOOO TH: O
125 Weap 25 13PW/6AC/7TG 27-51 OOOOOOX PW: OOOOOOOOOOOOX
AC: OOOOOO
160 Shield 18 12PR/7TG 52-69 OOOOOOX PR: XXXXXXXXXXXX
50 Frame 10 7TG 70-79 OOOOOOO
--- ------------- -- ------------ ----- ------- ----------- |
And it's your turn. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Ricky
SFN Die Hard
USA
4907 Posts |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 11/22/2009 : 23:07:27 [Permalink]
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Originally posted by Ricky
Your ship is dead in the water, so I get 5 from my MN and 6 from my weapons AC. This gives me +11 AI, which means I get to pick where to hit you unless I roll a 99. I rolled a 7, and so I pick your frame.
That's game over, right? | Yeah, that's game over. Which lead me to think that the frame is a dumb-ass idea (I was thinking this as I last posted). And/or that the "free pick" is a dumb-ass idea.
The reason I was changing the ship-destruction rule was to avoid abrupt ends to a battle after just a couple/few turns. If it hadn't been for the frame, I would have had seven or eight turns left after you hit my engine, with the "free pick" in play (possibly more without it). That would have offered some hope that I could, with good rolls, drag your AI down (and/or increase mine).
Had we been sitting face-to-face, the whole battle would have taken less than five minutes. That's no good when it takes longer than that to design the ships.
The frame has got to go. "Free pick" should probably go, too.
Would it be possible to get some sort of analysis of how multiple rolls and adjustments affect the odds of hits, Ricky? I've been wondering if my chart, which attempts to slowly build up the accuracy of attacks, actually works as intended. But my skills with probabilities haven't been up to the task, yet. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Cuneiformist
The Imperfectionist
USA
4955 Posts |
Posted - 11/22/2009 : 23:58:29 [Permalink]
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Originally posted by Dave W.
Originally posted by Ricky
Your ship is dead in the water, so I get 5 from my MN and 6 from my weapons AC. This gives me +11 AI, which means I get to pick where to hit you unless I roll a 99. I rolled a 7, and so I pick your frame.
That's game over, right? | Yeah, that's game over. Which lead me to think that the frame is a dumb-ass idea (I was thinking this as I last posted). And/or that the "free pick" is a dumb-ass idea.
The reason I was changing the ship-destruction rule was to avoid abrupt ends to a battle after just a couple/few turns. If it hadn't been for the frame, I would have had seven or eight turns left after you hit my engine, with the "free pick" in play (possibly more without it). That would have offered some hope that I could, with good rolls, drag your AI down (and/or increase mine).
Had we been sitting face-to-face, the whole battle would have taken less than five minutes. That's no good when it takes longer than that to design the ships.
The frame has got to go. "Free pick" should probably go, too.
Would it be possible to get some sort of analysis of how multiple rolls and adjustments affect the odds of hits, Ricky? I've been wondering if my chart, which attempts to slowly build up the accuracy of attacks, actually works as intended. But my skills with probabilities haven't been up to the task, yet.
| So if the game is over, when is the next one starting? That is, how long to I have to familiarize myself with rules, etc.? Is there a next start date? |
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Ricky
SFN Die Hard
USA
4907 Posts |
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Dave W.
Info Junkie
USA
26022 Posts |
Posted - 11/23/2009 : 07:53:55 [Permalink]
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Originally posted by Ricky
It's going to take Dave a while to pick up the little itty-bitty pieces of what's left of his ship. | On the plus side, 81% of the components were undamaged, and thus salvage-ready.So definitely not till after Thanksgiving weekend, and if we're looking into rule modifications probably a bit longer. | Yeah, probably a two or three weeks.I'll start trying some things. | Thanks. |
- Dave W. (Private Msg, EMail) Evidently, I rock! Why not question something for a change? Visit Dave's Psoriasis Info, too. |
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Ricky
SFN Die Hard
USA
4907 Posts |
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Dave W.
Info Junkie
USA
26022 Posts |
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