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Dave W.
Info Junkie

USA
26022 Posts

Posted - 02/26/2007 :  20:26:56   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message
74,216 now. And a correction to what I said before: selling off cannons before a level ends is only a good thing on level 39. Before then, selling off cannons only gets you your money back - exactly - if you've got a 35% interest rate, so there's no point in doing it.

Hey, can we work the math of the game backwards from 200K? Relatively speaking, one's score is usually only slightly more than one's gold, so let's just pay attention to the gold. And because the values and numbers of creeps are so variable, we'll ignore them, too. So to end with 200K gold, one needs to finish level 39 with 200K / 1.35 = 148,149 gold (always rounding up for worst case). To start level 39 with 148,149 gold, one needs to end level 38 with 148,148 / 1.35 = 109,740. So one must end level 37 with 109,740 / 1.35 = 81,289. So one must end level 36 with 60,214 gold.

Prior to level 36, the max interest rate is 30%, so one must end level 35 with 60,214 / 1.30 = 46,319 gold. So one must end level 34 with 35,360. Level 33: 27,200. Level 32: 20,924. Level 31: 16,096. Level 30: 12,382. Level 29: 9,525.

Prior to level 29, the max interest rate is 25%, so one must end level 28 with 7,620 gold. Level 27: 6,096. Level 26: 4,877. Level 25: 3,902. Level 24: 3,122. Level 23: 2,498. Level 22: 1,999.

Prior to level 22, the max interest rate is 20%, so one must end level 21 with 1,666 gold. Level 20: 1,389. Level 19: 1,158. Level 18: 965. Level 17: 805. Level 16: 671. Level 15: 560.

Prior to level 15, the max interest rate is 15%, so one must end level 14 with 487 gold. Level 13: 424. Level 12: 369. Level 11: 321. Level 10: 280. Level 9: 244. Level 8: 213.

Prior to level 8, the max interest rate is 10%, so one must end level 7 with 193 gold. Level 6: 176. Level 5: 160. Level 4: 146. Level 3: 133. Level 2: 121. Level 1: 110.

Of course, you're only given 50 gold to start, so the value of the creeps you blow up must be important to your final score. But I suppose the real point is that if you can get above the numbers I just listed and stay above those numbers, you'll get a 200K-plus score.

I know I tend to build too many towers in the earlier levels, 'cause the creeps get nowhere near leaking. Perhaps using the above numbers as a guide, I'll be able to reduce my spending.

- Dave W. (Private Msg, EMail)
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Cuneiformist
The Imperfectionist

USA
4955 Posts

Posted - 02/26/2007 :  20:34:14   [Permalink]  Show Profile Send Cuneiformist a Private Message
but Dave, are you doing this without investing a wood in the other technologies? Can a bunch of basic arrow towers take out a 10000 hp creep, let alone 20 of them??
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H. Humbert
SFN Die Hard

USA
4574 Posts

Posted - 02/26/2007 :  20:55:25   [Permalink]  Show Profile Send H. Humbert a Private Message
One time I scored over 70,000. I don't recall the exact number, but I remember noting that it was a personal best. It was the same game on a different site, which has the newest version which includes "boss" mobs.

I've tried a number of strategies, but the one I find works the best is to build primarily cannon towers. Use a few arrow and air towers for the first wave of air mobs, then sell off the air towers and replace them with fire towers, which can attack both land and air and do better damage. Sprinkle in water towers to slow the mobs and a few earth for heavy damage. Use cannon towers and arrow to fill in any blank spaces. If you can save enough, place 2-4 combo towers at the center of the map. These are absolutely essential for killing mobs listed as "Damn Hard" and above.

But really, it all falls apart quickly thereafter. They have too many hitpoints and leak in huge numbers. The only strategy I haven't really tried is sticking with one tower type--say fire--and just upgrading the shit out of them.


"A man is his own easiest dupe, for what he wishes to be true he generally believes to be true." --Demosthenes

"The first principle is that you must not fool yourself - and you are the easiest person to fool." --Richard P. Feynman

"Face facts with dignity." --found inside a fortune cookie
Edited by - H. Humbert on 02/26/2007 20:55:56
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Dave W.
Info Junkie

USA
26022 Posts

Posted - 02/26/2007 :  22:33:51   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message
All I do is cannon towers, except for the air-only levels. The first air level gets one air tower, fully upgraded. The second air level gets three, and the third gets something like seven or eight. I sell those off as fast as I can. So quickly that by the time the last air creep gets killed on the later two levels, there's only one tower remaining. Interest on the sale price counts for a lot thanks to the magic of compounding.

For that first 50,000+ score I posted, I didn't even have any overlapping towers at the end. The entire buildable area was filled with cannon towers, and having so few forced me to buy over 200 extra lives total in order to survive to the end of level 39. That's part of the reason for the "low" score.

But I've since found out that a couple hundred cannon towers can make mincemeat out of even a full complement of 15,000-HP creeps. It's those last two stages that always have large numbers of leaks, but by then, blowing cash on extra lives doesn't cost nearly as much in lost interest as it would if the leaks happened earlier.

Of course, if you've spent wood on research into elements - and especially if you've researched all of them to get the combo towers - then you're not so concerned with the interest your money generates.

- Dave W. (Private Msg, EMail)
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Dave W.
Info Junkie

USA
26022 Posts

Posted - 02/27/2007 :  13:46:38   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message
Okay, using a spreadsheet and letting it go to as many decimal places as it wants, using all your wood for interest gives us these minimums to reach 200K gold (rounded up after calculations, and using an integer for level 1):

Level 1 (and up at 10%): 108 - 120 - 132 - 146 - 160 - 176 - 194
Level 8 (at 15%): 213 - 245 - 281 - 324 - 372 - 428 - 492
Level 15 (20%): 566 - 679 - 814 - 977 - 1172 - 1406 - 1688
Level 22 (25%): 2025 - 2531 - 3164 - 3955 - 4943 - 6179 - 7724
Level 29 (30%): 9654 - 12550 - 16315 - 21210 - 27573 - 35844 - 46598
Level 36 (35%): 60577 - 81778 - 110401 - 149041 - 201205

Let's call the above values our "baseline" numbers for comparison purposes. Remember, these are the minimums one needs to have right before the interest is calculated for each level in order to reach a minimum of 200,000 gold at the end. If you can get above one of these numbers, and then stay above the numbers for the rest of the game, you're guaranteed a score of over 200K.

For those not wanting to spend all their wood on interest, I present below some other scenarios.

If one were to spend the last wood on a single element:

Level 1 (10%): 127 - 140 - 154 - 170 - 186 - 205 - 225
Level 8 (15%): 248 - 285 - 328 - 377 - 433 - 498 - 573
Level 15 (20%): 659 - 790 - 948 - 1138 - 1366 - 1637 - 1966
Level 22 (25%): 2359 - 2949 - 3686 - 4608 - 5759 - 7199 - 8999
Level 29 (30%): 11249 - 14623 - 19010 - 24712 - 32126 - 41764 - 54293
Level 36 (30%): 70580 - 91756 - 119280 - 155064 - 201583

Through level 36, each one of the numbers above is 16.5% higher than the baseline values. At level 37, it's only 12.2% higher; level 38 is 8% higher, and level 39 is 4% higher.

If one were to spend the first wood (after level seven) on elemental research:

Level 1 (10%): 406 - 447 - 492 - 541 - 595 - 654 - 720
Level 8 (10%): 792 - 871 - 958 - 1054 - 1159 - 1275 - 1402
Level 15 (15%): 1542 - 1774 - 2040 - 2345 - 2697 - 3102 - 3567
Level 22 (20%): 4102 - 4922 - 5906 - 7087 - 8505 - 10206 - 12247
Level 29 (25%): 14696 - 18370 - 22962 - 28702 - 35878 - 44847 - 56058
Level 36 (30%): 70073 - 91095 - 118423 - 153950 - 200133

Which just goes to show how important the early interest rates are. In this scenario, through level 8, you'll need 272% more gold to get to the 200K than baseline. At level 30, you still need 46% more gold than baseline.

But, interestingly - and perhaps obviously - the amounts get closer together at the higher levels. In the last scenario, for the last three levels, you only need 11.4%, 7.3% and 3.3% more gold than baseline, quite comparable to the "get all interest but the last one" scenario, above.

This does make sense, because we know that there's more than one strategy for a 200K game (otherwise the thing would be entirely mechanistic and boring).

And again, it's obvious that we need some data on the creeps and their values to be more precise. Such data would drop all the numbers listed above, because the gold they generate gains interest, also.

All I know is that the one time I counted the level 39 creeps, there were 60 of them. But I got the impression, from my early attempts at the game, that the number of creeps is somehow linked to the number of lives one has. Was that impression mistaken?

(By the way, I also ran the numbers for using the first three wood on elements, and one would need more than twice as much gold on level 34 than baseline to get to 200K.)

- Dave W. (Private Msg, EMail)
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H. Humbert
SFN Die Hard

USA
4574 Posts

Posted - 02/27/2007 :  21:42:42   [Permalink]  Show Profile Send H. Humbert a Private Message
Since we're on the topic of online flash games, I've always felt that there was probably some elegant mathmatical strategy to doing well in Splash Back. Some way of telling how to convert all the puddles to "fours" using the minimum number of drops possible. Also, of best predicting where to start "ones" to take greatest advantage of exploding bubbles.

Dunno if you can spreadsheet that one, Dave, but I think the highest I've ever gotten was lvl 27, if I recall.


"A man is his own easiest dupe, for what he wishes to be true he generally believes to be true." --Demosthenes

"The first principle is that you must not fool yourself - and you are the easiest person to fool." --Richard P. Feynman

"Face facts with dignity." --found inside a fortune cookie
Edited by - H. Humbert on 02/27/2007 21:43:54
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Dave W.
Info Junkie

USA
26022 Posts

Posted - 02/27/2007 :  22:51:26   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message
Well, here's what I managed tonight, while collecting data on the creeps' value in gold (spoilers, this is a half-assed "transcript"):


Start with 40g
(build one cannon for 9g, no upgrades)
Level 1: 20 sheep, 10 hp, 1g
(upgrade cannon for 15g)
Level 2: 20 rabid dogs, 42 hp, 1g
(upgrade cannon for 26g)
Level 3: 20 small boys, 65 hp, 1g
(do nothing)
Level 4: 20 peasants, 75 hp, 1g
(do nothing)
Level 5: 20 firework throwers, 101 hp, 1g
(build second cannon, no upgrades)
Level 6: 20 drug runners, 87 hp, 1g
(upgrade second cannon once)
Level 7: 20 greedy pigs, 136 hp, 2g
(use wood for interest, buy air tower, upgrade all the way, buy arrow tower, don't upgrade)
Level 8: 20 flying machines, 158 hp, 1g
(upgrade second cannon again)
Level 9: 20 stags, 189 hp, 1g
(do nothing)
Level 10: 20 trolls, 212 hp, 2g
(buy 3rd cannon, upgrade all the way - from here on out, upgrade every cannon bought all the way up right away)
Level 11: 1 angry critters, 2000 hp, 45g (will leak once)
(do nothing)
Level 12: 20 water elementals, 246 hp, 2g
(do nothing)
Level 13: 20 drugs runners, 212 hp, 2g
(do nothing)
Level 14: 20 lizards, 331 hp, 2g
(use wood for interest)
Level 15: 20 battle golems, 384 hp, 2g
(do nothing)
Level 16: 20 harpy rogues, 445 hp, 2g
(four fully-upgraded air towers down right-hand side, try to sell three before interest)
Level 17: 20 albatross, 580 hp, 2g
(buy two more cannons, for five total)
Level 18: 20 fat pigs, 695 hp, 2g
(buy two more cannons, for seven total)
Level 19: 20 drug runners, 599, 2g
(do nothing)
Level 20: 20 goblins again, 806 hp, 3g
(buy one more cannon, for eight total)
Level 21: 20 trolls, 1125 hp, 2g
(use wood for interest, buy eight more cannons, for 16 total)
Level 22: 1 angry critters, 14000 hp, 55g (will leak twice)
(do nothing)
Level 23: 20 goblins again?!, 1075 hp, 3g
(do nothing)
Level 24: 20 dark minions, 1265 hp, 4g
(do nothing)
Level 25: 20 cannons, 1468 hp, 4g
(do nothing)
Level 26: 20 drug runners, 1265 hp, 4g
(buy eight fully-upgraded air towers down right-hand side)
Level 27: 20 albatross, 1615 hp, 4g (about five leaked birds, must build more)
(do nothing)
Level 28: 20 cryptic fiends, 1935 hp, 4g
(use wood for interest)
Level 29: 20 sludge monstrosities, 2165 hp, 5g
(buy two more cannons, for 18 total)
Level 30: 20 ghouls, 2405 hp, 5g
(buy three more cannons, for 21 total)
Level 31: 20 goblins, 2655 hp, 5g
(buy three more cannons, for 24 total - these three go across to the left of the first one)
Level 32: 20 trolls riding drug runners, 2500 hp, 2g (had eight leak through once - must build more cannons)
(I was on the 200K schedule until about here)
(buy 30 more cannons, for 54 total - make second column parallel to first one down right-hand side)
Level 33: 1 angry critters, 35000 hp, 100g (will leak once)
(do nothing)
Level 34: 40 creeps, 5000 hp, 5g
(do nothing)
Level 35: 40 creeps, 7000 hp, 10g (had four leaks)
(use wood for interest, buy 42 cannons in two rows across the bottom for 96 total)
Level 36: 40 creeps, 10000 hp, 15g (had four leaks)
(at this point, I'm about 5000g shy of the 200K schedule)
(then I realized it's midnight, and I can't make up the 5000g anyway, so I said "screw it" and filled the remaining space with 117 cannons, for 213 total, which puts me 13008g away from where I should be.)
Level 37: 40 creeps, 15000 hp, 20g (no leaks)
(do nothing - nothing to do - am now over 16K behind schedule thanks to lost interest)
Level 38: 40 creeps, 20000 hp, 25g (no leaks)
(do nothing - now nearly 21K behind schedule)
Level 39: 60 creeps, 25001 hp, 30g (had 54 leaks after first "lap" - gotta learn to cram three rows of cannons onto land segments consistently)
(sell off as many cannons as physically possible when it becomes clear there will be no third lap)


End with 175,257g and a score of 180,907.
That put me in 21st place on the leaderboard.

Someone posted a score of 290,515 with a whopping 3,458 lives left. What the hell is that all about?

- Dave W. (Private Msg, EMail)
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Dave W.
Info Junkie

USA
26022 Posts

Posted - 02/27/2007 :  22:55:47   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message
quote:
Originally posted by H. Humbert

Since we're on the topic of online flash games, I've always felt that there was probably some elegant mathmatical strategy to doing well in Splash Back. Some way of telling how to convert all the puddles to "fours" using the minimum number of drops possible. Also, of best predicting where to start "ones" to take greatest advantage of exploding bubbles.

Dunno if you can spreadsheet that one, Dave, but I think the highest I've ever gotten was lvl 27, if I recall.
Well, on my first try, I cleared one level.

If the levels are random every time you play, then there will be no way to "spreadsheet" it.

- Dave W. (Private Msg, EMail)
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Dave W.
Info Junkie

USA
26022 Posts

Posted - 03/01/2007 :  12:21:06   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message
Well, now that I know how much the different creeps are worth, and how many they are, we can go ahead and calculate the highest amount of gold one could get if, at level one, a player was given a free "kill everything" tower at no cost:

Level   Start   Creep   End     Max
	Gold    Value   Gold	Int
1	40	20	60	10
2	66	20	86	10
3	95	20	115	10
4	126	20	146	10
5	161	20	181	10
6	199	20	219	10
7	241	40	281	10
8	309	20	329	15
9	378	20	398	15
10	458	40	498	15
11	572	45	617	15
12	710	40	750	15
13	862	40	902	15
14	1038	40	1078	15
15	1239	40	1279	20
16	1535	40	1575	20
17	1890	40	1930	20
18	2316	40	2356	20
19	2828	40	2868	20
20	3441	60	3501	20
21	4202	40	4242	20
22	5090	55	5145	25
23	6431	60	6491	25
24	8114	80	8194	25
25	10242	80	10322	25
26	12903	80	12983	25
27	16228	80	16308	25
28	20386	80	20466	25
29	25582	100	25682	30
30	33387	100	33487	30
31	43533	100	43633	30
32	56722	40	56762	30
33	73791	100	73891	30
34	96058	200	96258	30
35	125136	400	125536	30
36	163196	600	163796	35
37	221125	800	221925	35
38	299599	1000	300599	35
39	405809	1800	407609	35
End	550272
So, since the maximum amount of gold (an impossible amount) is 550K, and people are striving for 200K games, how money gets spent is going to govern the final score.

Just spending nine gold on a single cannon tower on level one drops the final amount by 16,613g. Just doing what I did in my hidden "transcript," above, through level 7 lowered my total potential earnings down to 440,157g, or 20%. Including almost everything I did during that game, including tower purchases, leaked creep penalties, and some tower sell-backs - I neglected to note some extra lives I bought at some point, I know - and we get the following chart:
Level	Start	Creep	Gold	End	Max
	Gold	Value	Out	Gold	Int
1	40	20	9	51	10
2	56	20	16	60	10
3	66	20	26	60	10
4	66	20	0	86	10
5	95	20	0	115	10
6	126	20	9	137	10
7	151	40	16	175	10
8	192	20	23	189	15
9	218	20	21	217	15
10	249	40	0	289	15
11	333	45	95	283	15
12	325	40	0	365	15
13	420	40	0	460	15
14	529	40	0	569	15
15	654	40	0	694	20
16	833	40	0	873	20
17	1048	40	110	978	20
18	1173	40	54	1159	20
19	1391	40	100	1331	20
20	1597	60	0	1657	20
21	1989	40	50	1979	20
22	2375	55	510	1920	25
23	2400	60	0	2460	25
24	3075	80	0	3155	25
25	3943	80	0	4023	25
26	5029	80	0	5109	25
27	6386	80	194	6272	25
28	7840	80	0	7920	25
29	9900	100	0	10000	30
30	13000	100	100	13000	30
31	16901	100	150	16851	30
32	21906	40	486	21460	30
33	27898	100	1600	26398	30
34	34317	200	0	34517	30
35	44872	400	40	45232	30
36	58801	600	2100	57301	35
37	77357	800	5850	72307	35
38	97614	1000	0	98614	35
39	133129	1800	3780	131149	35
End	177052
Which is nearly a couple grand higher than I actually ended with, probably because of those missing lives. Had I kept track a little better, it should have matched exactly.

- Dave W. (Private Msg, EMail)
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Cuneiformist
The Imperfectionist

USA
4955 Posts

Posted - 03/01/2007 :  12:28:18   [Permalink]  Show Profile Send Cuneiformist a Private Message
Nice work, Dave. I played a few rounds investing most woods in the new guns for fun, but the best you can do is ca. 9,000 or so (though with 8 or 9 maxed out rocket launchers even the high level guys rarely make it through to do a lap. But the lack of interest kills you. So the only way to get to the even reasonable scores is to forego the better guns and just use cannons and pour the woods into interest.

This makes the game less fun for me, since it would be more fun (and more of a challenge) if the superior technology played a bigger role. But it doesn't. Alas.
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Dave W.
Info Junkie

USA
26022 Posts

Posted - 03/01/2007 :  15:44:12   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message
If you spend no gold at all, and invest the first two wood in interest, the max gold is only 153,839. If you invest the first three wood in elements, the max gold is only 38,463. If you were to do element, interest, element, interest, element, the max is only 77,581g.

Oh, the heck with it. Below, an I stands for a wood used for Interest, and an E stands for a wood used for an Element. Reading left to right, in chronological order, the zero-spending maximum gold is:
IIIII - 550272
IIIIE - 473606
IIIEI - 362381
IIIEE - 310192
IIEII - 277213
IIEIE - 237391
IEIII - 215852
IEIIE - 184939
IIEEI - 180635
EIIII - 178525
IIEEE - 153839
EIIIE - 153032
IEIEI - 141220
IEIEE - 120362
EIIEI - 117243
IEEII - 108650
EIIEE -  99997
IEEIE -  92699
EIEII -  90850
EIEIE -  77581
EEIII -  72911
IEEEI -  70861
EEIIE -  62344
EIEEI -  59638
EEIEI -  48327
EEEII -  38463
The lesson seems to be that if you hope for a 200K game, you'd better not use a wood for an Element prior to level 22.

Does this take the fun out of the game? I'm not sure. There are still challenges. I still want to know how the one person got a 290K score with over 3,000 extra lives.

- Dave W. (Private Msg, EMail)
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Cuneiformist
The Imperfectionist

USA
4955 Posts

Posted - 03/01/2007 :  15:56:24   [Permalink]  Show Profile Send Cuneiformist a Private Message
I don't think it takes all the fun out of the game. I mean there's still the challenge of knowing just how little you have to spend to survive a round, and just where to place your cannons, and so on. But it's also clear that the superior strategy is interest, interest, interest and not in making cannons and such. And I was having fun playing around with the different advanced cannons before it became clear that whatever advantage came from doing 2000 points of damage per shot was in no way ever going to make up for the lost gold, then most of the variation (and thus fun) of the game was lost.
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Dr. Mabuse
Septic Fiend

Sweden
9688 Posts

Posted - 03/02/2007 :  14:33:53   [Permalink]  Show Profile  Send Dr. Mabuse an ICQ Message Send Dr. Mabuse a Private Message
Tonight I had a dream in which I and my best childhood friend was participating in shooting a CSI-Las Vegas episode. We were both CSI-technitians, and my friend Peter were co-starring with Emily Procter. Yeah, I know she's in Miami, but for some reason, she was in Vegas, probably because Peter has the same hair-colour as her, long straight latter 80's style, possibly playing her brother, but I'm not sure). I myself had a minor role on the set which was in a gas-station/garage workshop.
Peter was botching his tech-talk, partly because English is second language to both of us, and he points to me and says to the crew "You should talk to him instead, he's the one that knows this kind of stuff".

Weird dream.

The funny thing is... All conversations were in English. Maybe you don't reflect much upon that, but how weird would it be if you kept talking Spanish in you dreams? (I understand that Spanish is the most common second language among native English Americans. Or the appropriate other language, for those who aren't Americans.)

Dr. Mabuse - "When the going gets tough, the tough get Duct-tape..."
Dr. Mabuse whisper.mp3

"Equivocation is not just a job, for a creationist it's a way of life..." Dr. Mabuse

Support American Troops in Iraq:
Send them unarmed civilians for target practice..
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Dave W.
Info Junkie

USA
26022 Posts

Posted - 03/04/2007 :  00:15:54   [Permalink]  Show Profile  Visit Dave W.'s Homepage Send Dave W. a Private Message
quote:
Originally posted by me

If the levels are random every time you play, then there will be no way to "spreadsheet" it.
The levels in Splash Back are random, so there's no way to optimaize a strategy except on a level-by-level basis, as you play.

I'm definitely not grokking the game. In the last game I played, an early level pretty much took care of itself (to my surprise), giving me somewhere around 19 drops to mess with, but they were all frittered away by the 13th level (a personal best). But then, a few games before that, I couldn't even clear the first level with ten drops.

Such tremendous inconsistency leads me to think that I just don't get it and/or that there's a lot of luck involved. It'd be interesting to write a program to analyze a level's starting setup and give you a sequence of drops to maximize efficiency, but at first glance, such a program appears to be on the same order of difficulty as a chess-playing program, given the massive "look ahead" required to do well.

- Dave W. (Private Msg, EMail)
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Hawks
SFN Regular

Canada
1383 Posts

Posted - 03/08/2007 :  04:26:41   [Permalink]  Show Profile  Visit Hawks's Homepage Send Hawks a Private Message
The combination of me being a bit of an insomniac the last few days and me reading a lot lately about IDists claiming that ID can make predictions, I wrote an article about that (the predictions that is). Any comments - especially critical ones would be appreciated. The design is obviously crap (no pun intended) and given a few more sleepless night, I just might do something about it.

METHINKS IT IS LIKE A WEASEL
It's a small, off-duty czechoslovakian traffic warden!
Edited by - Hawks on 03/20/2007 19:14:08
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